To address those players that are more interested in the intense PvP skirmishes in Lineage 2 Adena, the new fortresses and fortress battles will keep players entertained for long periods of time. Meant for the smaller groups (which is where I fit in), the fortress battles filled an integral spot in the L2 PvP landscape and really rounded out the content found in the new expansion.
However, an individual can’t do a review of Lineage II without hitting upon the nagging nuances that keep the game from really hitting the hearts of North American gamers. From the ground up, Lineage II is designed to be a grind-oriented sort of game. Once you get past level 10, the gameplay slows way down and players will be pressured to go kill monsters over and over and over again.
Although you felt some of this in the first ten levels, it doesn’t become readily apparent until you hit that tenth level. For some reason, the XP needed to progress seems to spike abhorrently and the travel time required to get from one hunting ground to another also ratchets up several notches.



